The industry tools help you coordinate manufacturing in EVE Online: blueprints, production jobs, build plans, and profitability. Rather than maintaining spreadsheets of material costs and job slots, you can model what a build actually costs and whether it clears a margin at current market prices.
Manufacturing profit in EVE is decided by material efficiency, market spreads, and slot time. A build that looks profitable on paper can lose ISK once you account for the input prices at your hub, broker fees, and sales tax — so modelling the full picture before you start a job matters.
Expand a blueprint into its required materials and quantities, adjusted for material efficiency.
Compare input costs to the product's sell price so you can see the real margin, not just the build cost.
Plan production across jobs and characters so slots and materials line up instead of stalling mid-build.
Yes — material efficiency (ME) directly reduces input requirements, which is reflected when you model a build.
Broker fees, sales tax, and the spread between buy and sell orders all eat into the headline margin. Always cost a build against the prices you can actually transact at.
Yes. The tools are built to coordinate blueprints, jobs, and production plans so larger operations stay organised.
EVE-HUB is an independent fan-made tool and is not affiliated with or endorsed by CCP hf. EVE Online and related marks are property of CCP hf.