About the EVE Online Industry Tools

The industry tools help you coordinate manufacturing in EVE Online: blueprints, production jobs, build plans, and profitability. Rather than maintaining spreadsheets of material costs and job slots, you can model what a build actually costs and whether it clears a margin at current market prices.

Manufacturing profit in EVE is decided by material efficiency, market spreads, and slot time. A build that looks profitable on paper can lose ISK once you account for the input prices at your hub, broker fees, and sales tax — so modelling the full picture before you start a job matters.

How it works

Step 1

Model the build

Expand a blueprint into its required materials and quantities, adjusted for material efficiency.

Step 2

Cost it against the market

Compare input costs to the product's sell price so you can see the real margin, not just the build cost.

Step 3

Coordinate jobs

Plan production across jobs and characters so slots and materials line up instead of stalling mid-build.

Frequently asked questions

Does it account for material efficiency?

Yes — material efficiency (ME) directly reduces input requirements, which is reflected when you model a build.

Why is my margin lower than the listed profit?

Broker fees, sales tax, and the spread between buy and sell orders all eat into the headline margin. Always cost a build against the prices you can actually transact at.

Can I plan multiple jobs at once?

Yes. The tools are built to coordinate blueprints, jobs, and production plans so larger operations stay organised.

EVE-HUB is an independent fan-made tool and is not affiliated with or endorsed by CCP hf. EVE Online and related marks are property of CCP hf.