PI Logistics: Customs Office Taxes, Hauling, and Protecting Your Margins
The hidden costs that decide whether a PI chain is profitable: import/export taxes at every planet, and the haul to market.
Why logistics decide your real profit
Most PI profitability estimates compare input cost to sale price and stop there. In practice, two costs sit between extraction and a sale and quietly determine whether a chain is worth running: customs office taxes paid every time goods cross a planet's atmosphere, and the time and risk of hauling those goods to a market hub. Ignore them and a "profitable" product can run at a loss.
How customs office taxes work
To move materials between your planet and space you use a Customs Office (POCO) or the NPC Interbus customs office. Every import (sending goods down to the planet) and export (launching goods to orbit) is taxed as a percentage of the item's base value — the reference value EVE assigns each commodity, not the live market price.
- NPC Interbus offices in high-sec charge a fixed, relatively high rate — typically the most expensive option.
- Player-owned POCOs are set by their owner; in null-sec and low-sec, alliances often set low taxes for members and high taxes for outsiders.
- Tax is charged at both ends of every move, so it compounds: a P2 chain pays tax on importing P1 to the factory planet and again on exporting the finished P2.
How to reduce your tax burden
- Process before you export. Exporting compact P1 instead of bulky P0, or P2 instead of P1, moves more value per taxed unit and per cargo trip.
- Minimise the number of border crossings. Each import/export is taxed, so a chain that processes more on a single planet pays tax fewer times than one that shuffles goods between many planets.
- Use friendly POCOs. If you live in null-sec or low-sec, doing PI under your own alliance's low-tax customs offices dramatically beats high-sec NPC rates.
- Train Customs Code Expertise. This skill reduces the tax you pay at customs offices and pays for itself quickly for any serious PI producer.
- Consider owning your own POCO. In low-sec or null-sec, anchoring a customs office lets you set your own tax to near zero — and earn tax from anyone else who uses it.
Hauling without erasing your margins
Once goods are in orbit they still have to reach a buyer. Hauling is where careless industrialists lose a week of profit in a single gank. A few habits keep your margins intact:
- Batch your trips. Let storage build up and haul larger loads less often instead of running small, frequent trips that waste time and add exposure.
- Right-size the ship. PI commodities are dense at higher tiers; you rarely need a freighter when a fitted hauler or deep-space transport will do, and a smaller, faster ship is a smaller target.
- Never autopilot valuable cargo. Autopilot drops you 15 km from gates — prime ganking range. Manual-warp gate to gate.
- Check the route before you fly. Avoid known choke points and recently active gank systems, especially on high-value hauls near trade hubs.
- Stagger value across trips. Splitting a large haul into two modest loads limits how much a single loss can cost you.
Before a long haul, plan the path with security and danger awareness rather than taking the default shortest route. The EVE-HUB Routes tool lets you build safer paths with avoid lists and security filters, and the Threat Intel tool helps you spot systems with recent hostile activity before you commit valuable cargo.
Bringing it back to profit
When you evaluate a PI product, fold customs tax and hauling into the cost from the start — not as an afterthought. A chain that processes to a compact tier on as few planets as possible, exports through low-tax customs offices, and reaches market in safe, batched hauls will quietly out-earn a flashier high-tier chain that bleeds value at every border and every gate.
Use the EVE-HUB PI Planner to see how many planets and border crossings a product really requires, then pair it with the Routes and Threat Intel tools to keep the final haul cheap and safe.
EVE-HUB is an independent fan-made tool and is not affiliated with or endorsed by CCP hf. EVE Online and related marks are property of CCP hf.
